Watch Dogs: Legion strongly relies on its central character recruitment system, which allows players to enlist almost any randomly generated (not-so-)non-playable characters in the game and brings them into the fold of the protagonist's group, DeadSec.
While recruiting new operatives is an important part of the game, it’s hard to imagine that such an inappropriately random citizen could’ve ever been on a player’s shortlist to be included in a team of hacker rebels. Somewhere there is a backlog of bugs, long enough to justify 3 months of work, and 2 Patches, and they knew about that, the day the executives decided to ship it.The ambitious recruit system present in Watch Dogs: Legion has resulted in mistakenly creating a pedophile character, which is almost certainly not one of the gameplay outcomes Ubisoft was expecting. I've also heard people accuse them of not being able to playtest, when they were fully aware of most of the bugs out there, when the game shipped. None of that is true, in fact, there may be voice lines for NPCs, or gameplay systems around NPCs, similar to Watch Dogs - that were disabled at the last minute. That patches can't fix the stupid AI, driving physics, near silent NPCs, or teleporting cops. I've heard now from several games outlets that fixing bugs won't fix this game. It is entirely possible that many things have been tuned or turned down to limit the processing power needed, because of how unoptimized its current state is. A recent example was that Alien: Isolation had completely disabled AI pathing, when a 1 was inadvertently flipped to a 0 in the games configuration. It's important to remember that a bug being widespread, or the bug having large impact on gameplay systems, does not make it intended. We’d recommend just lowering the crowd density in the settings, instead. The disappearing crowd issue, meanwhile, is prevalent enough that we’ve even seen some suggesting that players can purposefully shoot at crowds to make them disappear as a way to improve performance. They might have eventually disappeared if we had turned away long enough.
#Do npcs ever respawn in watch dogs 3 Pc
It’s also possible that cars stuck around longer on our PC simply because the PC has more GPU and memory to render them longer. But regardless of your platform, this appears to be Cyberpunk 2077 working as intended. So, given Cyberpunk's contemporaries, it’s easy to understand why some mistook this for a bug at first. And we can say with certainty that NPCs who you threaten with your sword don’t just disappear after running away in that game either.
And while cars aren’t exactly a thing in CD Projekt Red’s last open-world game, The Witcher 3, we also tested that. This is remarkably primitive AI for a big-budget open world game, and isn’t something you’ll find in Watch Dogs: Legion or Spider-Man: Miles Morales, which also came out this year. By deleting them, sometimes very shortly after the player looks away. So, while these issues could be chalked up to bugs, they are repeatable and at least one occurs across platforms, which makes it seem like this is just how Night City handles NPCs and potentially vehicles that break from their standard patrol routes. And even in our testing, Martin's other point was present across platforms. To the game’s credit, we didn’t encounter this issue when playing on PC (Martin was playing on PS5), but Redditor's are pointing to similar problems. This is NOT a bug.”Įssentially, he alleges that the cars in Cyberpunk 2077 have driving AI so primitive that many mistook it for a bug at first. “That way the cars keep following their path and blockages are cleared up. “CDPR have made every stopped car disappear if you look away,” he writes. He then demonstrates this in a video where he parks in front of a few cars and walks back and forth between them, with one or two cars disappearing every time he looks away. On December 15th, Critic and Game Developer Gareth Damian Martin (who runs a site dedicated to worlds in video games) posted a thread to Twitter where he speculated that, to prevent traffic jams in the game’s world, CD Projekt Red simply deletes any stopped cars when the player looks away for long enough. Cyber Monday deals: see all the best offers right now!.